devlog | 1.0.1 all the symbols


Hey Everyone,

As we get closer to release, I wanted to talk a bit about the symbols and meaning behind I Am Sorry Mom, Please Come Back.
This game is small, but every detail carries weight.

1. Grain Particles
They represent distant memories — the kind that are blurred at the edges, but still sting when recalled. These moments fade in sight, yet remain painfully fresh in feeling.

2. The First Realization
This is the first message the player sees on screen — a quiet nudge that makes them recognize what’s been missing all along.

3. The Balloon
This damned red object has always been a wretched signal that something is terribly wrong.
In IT, Georgie follows the paper boat before seeing the red balloon — and that moment marks a descent.
Here too, the balloon returns, not as a toy, but as a warning.

4. The Music
This time, I created the music myself. At first, learning the tool felt like wandering through a maze. But I kept remembering one thing:

“A huge part of visual media relies on the music to convey the underlying emotion.” — Christopher Nolan
So the soundtrack became the soul of the game — quiet, trembling, and close to grief.

5. The Park
If you ask me what the best part of this game is — I’d say it’s the place.
I built this game out of a real park I visit often. The in-game park is that same place, reshaped through the lens of memory and loss.

6. The Playground
The swings, slides, and rides represent the innocence of childhood, fading slowly under the fog of self-doubt.

7. Not a Traditional Horror Game
🎈This isn’t your usual horror game. There are no jump scares or monsters here.
Instead, it explores the mindset of a 5-year-old, facing something he doesn’t yet understand.

More soon.
Regards,
Superdam

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