Devlog 1.1.2
March Update on Casus Vita
Hey Everyone,
March has been an incredibly productive month for me, marking a significant milestone in my journey with Casus Vita. I’m thrilled to share that the game announcement trailer made its debut on YouTube, and the reception has been overwhelmingly positive. Engaging with the Reddit community has opened the floor to constructive feedback, providing me with invaluable insights. This early footage feedback has been nothing short of motivating, affirming my dedication to this project.
This month, I've made significant strides in game development, notably in content creation. Initially, the demo version of Casus Vita featured three levels, but I’ve successfully expanded this offering with three additional missions. Among these, "Knack of Door" introduces an entirely new challenge, while the other two missions have been revamped to offer a heightened level of difficulty. This phase of development has been a whirlwind of learning, with my knowledge expanding at an unprecedented pace.
Beyond level design, I’ve taken steps to enhance the in-game experience through improved AI behavior and the introduction of new collectibles, such as a magical orb that players can discover. These additions are designed to enrich the gameplay, providing both new challenges and rewards.
I’m eagerly looking forward to sharing these updates with you and cannot wait for you to experience the enhanced demo version of Casus Vita. Your feedback will be invaluable as we continue to refine and expand the game.
On a personal note, amidst the hustle of game development, I’ve been eagerly anticipating the launch of Stardew Valley’s version 1.6. Despite my packed schedule, I’ve yet to explore this update. However, tonight, I’m setting aside some time to dive into it. Stardew Valley holds a special place in my heart, and I’m excited to see what new adventures await in version 1.6.
Thank you all for your continued support and encouragement. It’s your feedback and engagement that fuel my passion for game development. Stay tuned for more updates on Casus Vita, and I look forward to hearing about your experiences with the game.
Warm regards,
superdam
Get Casus Vita: Runner of Maze
Casus Vita: Runner of Maze
Have you ever been to trek? And really found it hard to fight the urge to just come back from there?
Status | In development |
Author | Super Dam |
Genre | Adventure, Puzzle |
Tags | 3D, Casual, First-Person, Runner, Short, Singleplayer |
Languages | English |
Accessibility | High-contrast |
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